![]() The only ones that aren’t are on-foot sections that are much closer to a normal Contra or Metal Slug stage. Some levels take the form of horizontally-scrolling 2D shooters such as Gradius or R-Type, although they’re still elongated boss battles. You can also free aim while standing still and whenever you see a pink object you can jump onto it to get a bonus or interact with it in some other stage-specific fashion. Your character has a fairly simple set of abilities, and can employ up to two different weapons, that can be switched between at any time, and a constantly charging, two-stage special attack. So while you can learn the tells that proceed each one you can’t simply learn the whole fight by rote. Each has a wide range of different attacks, many of which are randomised in terms of the order they come out. These are all fantastic simply as character designs, but they’re also surprisingly varied when it comes to the gameplay.
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